
Venue: Kingdom Come, written by Mark Waid and illustrated by Alex Ross, published by DC, published first as a four issue miniseries in 1996 and then as a trade paperback in 1997 priced at $US 14.95, which is still its list price today. Don't buy it at that price without first checking to see if folks like Amazon sell it for a discount, which they often do. If you, like me, prefer to give your business to independent book stores, lest they vanish from the landscape entirely, then I suggest you buy this work from your local comic book shop. A good comic book shop will always give you better service and better advice on comics than anyone like Borders or Barnes & Noble. Bookstore chains just don't understand this genre, which is why your local comic book store deserves your custom.
Kingdom Come is now also available as a DC "Absolute" hardcover edition, c. 2006, for $US 75.00. If I had the money to spare, I'd own it by now in the Absolute edition as I love the art and my trade paperback version is worse for wear. There was also a novelization book version of Kingdom Come issued in 1997; I have a copy of this somewhere in the house - it was actually quite good, as far as that sort of thing goes, though it had to tweak some of the story's particulars to cover that which was taken on faith in the visuals of the graphic novel original. Try as I might, but I can not find any info on the novelization anywhere, not even amazon.com... If I find my copy, I'll post the ISBN and any other info I can find on it being in or out of print.
Setting: This is a DC comic set in the DC universe. Within the DC universe, the story takes place one or two decades from now - in Metropolis, Gotham City, Keystone City, Green Lantern's orbitting New OA, and many other places on DC's planet earth. The comic is part of what DC was calling its Elseworlds series. According to their own promotional blurb: "In Elseworlds, heroes are taken from their usual settings and put into strange times and places - some that have existed or might have existed, and others that can't, couldn't or shouldn't exist." In many ways, this is another postmodern setting for a comic book in a time and place close to our own. It is not as cynically deconstructionist as Watchmen was, but it is well within the genre of near-future nuclear-holocaust apocalyptic stories. But this is a nuclear-holocaust apocalyptic book with Superman in it, so it has to all come out right in the end, right?
Story: It's a sad sort of world one or two decades from now, with the demise of the Nobel Prizes, Major League Baseball and the Olympics. (Face it, the only thing worse than a world where the Yankees can beat the Red Sox is a world without any Red Sox at all...!) Worse yet, the old-school superheroes, now known as the first generation of metahumans, are at odds with the younger generations of metahumans which have come into being since the glory days of Superman and Batman and Wonder Woman. At the start of Kingdom Come, Wonder Woman is at odds with the rest of the Amazon nation over some of her actions in the outside world so she has been exiled from her homeland. Batman is a wreak after 40 years of physical abuse while fighting crime in Gotham City; he now hides in his underground cave where he guides a small army of sentinel robots to keep order in Gotham City for him. Hawkman has turned into an ecoterrorist in the Pacific Northwest. Superman has quit the scene and plays loner in his Antarctic fortress home in protest over humanity's preference for newer Metahuman superheroes for whom the ends justify the means.
In this world, a post-modern metahuman "protector" of Metropolis named Magog, along with his metahuman support team, has pursued a metahuman criminal from St. Louis west to the farm fields of central Kansas. This pursuit is ongoing despite the fugitive's pleas for mercy - these pleas are ignored. In Kansas, the containment suit for one of the metahuman pursuers is ripped open by the fugitive. The problem here is that this metahuman is essentially a thermonuclear reaction confined only by his special clothing. The breach of his containment suit has the same effect as a multi-megaton H-bomb. Kansas and large tracts of surrounding states are devastated.
An elderly minister (denomination unknown) by the name of Norman McKay has been having apocalyptic visions straight out of the Revelations of St. John the Divine and other related New Testament books. After the nuclear devastation of Kansas, McKay is visited by an old DC character some older folks may recognize as The Spectre, in his role as delegated angelic judge of good and evil. He comes for McKay because McKay has the visions and therefore is The Spectre's appointed partner and foil in judging the upcoming nuclear-abetted apocalypse. This apocalypse will result from the conflict between the old-school metahumans like Superman, the newer generations of metahumans like Magog, other metahumans who are trying to play the middle-ground like Batman and Lex Luther, and the normal human race which has a nuclear arsenal controlled by the UN.
In a conflict where Superman has lost his empathy for humanity, it's not Superman who ends up saving the day. Superman here is very solidly part of the problem. The two people who serially manage to "save the day," if you could call it that, are not anyone I would have guessed ahead of time - and as someone who frequently figures out the end to books half way through reading them, this left me very pleased the first time I read Kingdom Come. It's a good ending - a double ending actually - but not an ending I expected. In a way, I was a little disappointed to find that someone really did save the day in a very DC superhero manner after all. I was hoping that the plot might end with something that could be taken symbolically for the apocalypse - just like the beginning of the story explicitly proposed in the conversations between The Spectre and McKay. But this is DC where someone saving the day is part of what you pay for. Regardless, Kingdom Come is a good read, especially if you already are familiar with the DC universe and its superheroes.
The Art: The illustrator is Alex Ross, who is probably the single best American graphic novel/comic book artist alive today. He doesn't pencil, ink and color in the traditional comic book methodology. He uses mainly gouache (opaque watercolor). Got that: he paints his comic book art. The result is amazing. Anything illustrated by Alex Ross is a feast for the eyes. The story of Kingdom Come is really quite good, as good as it gets for something within the confines of the DC universe - but the art is what really makes Kingdom Come special. Ross is the same guy how did the art on the wonderful Peace on Earth Superman special where the Man of Steel realizes that not even he can solve the problem of world hunger, probably the most profound Superman story ever written. (I should probably do a review of Peace on Earth at some point...). Basically, anything that Ross does is good but in Kingdom Come, he outdoes himself in the huge scope and composition of his illustrations, which are best and grandly displayed in the battle scenes in chapter four, especially the two page splash scene of pp. 160-161 and the full-page descent of Batman's forces on p. 168. I am particularly fond of the arrival of Captain Marvel page, which is the last page in chapter three. I could make a list of all of my favorite pages but it would be too long for a blog review... Without Ross's art, Kingdom Come would be just another decently-written comic book which I probably wouldn't bother reviewing. There are bonus pages at the end of the trade paperback edition where Ross demonstrates how he did his illustration for Kingdom Come. I assume DC included the bonus pages in the Absolute edition too since these pages are offer a detailed and interesting look at a master artist's working methods.
Other Comments: Kingdom Come won three Eisners in 1997.
'Yo Folks, this is DC Superman title we're taking about here. While Kingdom Come is a more mature work than your normal drug store comic book-rack Superman issue, it's still a Superman title, even if it is in the Elseworlds series. The violence is more tasteful and less egregious than your average modern TV cop show. Other than the spit-curled perfectly-muscled guys in skin-tight long-johns (with and without capes) and the beautiful statuesque full-figured women with perfect hair in skin-tight bodysuits (all of which are still far less revealing than your average bikini), there is no scary sexual content to speak of. Bad language is not even an issue. For a story that features nuclear devastation on two occasions, there are no disturbing depictions of victims of nuclear explosions. The sort of parade of horrors you read about after Hiroshima and Nagasaki are not present, so there are no worries about your kid in fifth grade having nightmares after reading Kingdom Come, at least as far as visualization of nuclear horrors are concerned. The worst we see in this work are the bleached fleshless bones of metahumans caught in a thermonuclear blast - which is not at all realistic of what would happen in a real thermonuclear event. I guess the bare bones are to convey the deadly consequences of a nuclear exchange without showing any of the icky drippy bodily fluids and charred and burnt flesh of victims who escaped vaporization... While I can point out the unrealistic depiction of post-nuclear effects, the upside is that we get to skip looking at all that stomach-turning stuff. Kingdom Come is essentially safe to give to any kid old enough to appreciate the story, which in my estimation is middle-school aged kids and up (grade 5 and higher). They'll follow the story at least at a surface level, and there's enough action going on that most will like it. It's the older kids, the mature junior high school kids and up who will appreciate the more sophisticated setting, especially if they grew up reading a lot of DC.
It is interesting to note that anyone lacking familiarity with the Bible isn't going to have the background to fully appreciate the biblical references and nuances that run through Kingdom Come.
Ross used real people as models for the characters he illustrated. It's strange but I find that the face on the character of Donna Troy, the one-time protege of Wonder Woman and former Teen Titans member known as Wonder Girl, looks remarkably like the Fantasy author Diana Paxton - and ever since I first read Kingdom Come, I've wondered if Ross knows Paxton from somewhere. If I ever have opportunity to run into Diana again, who I met years ago in the Society for Creative Anachronism, I'll have to ask her. I find the resemblance is uncanny.





